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Scrum: Agile project management and requirements gathering
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2 hours 1 minutes
english
Online - Self Paced
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About Scrum: Agile project management and requirements gathering
Welcome
Scrum basics
Agile vs waterfall
Strengths and limitations
The sprint
Sprint length
What are artefacts?
Product backlog
Example product backlog
Sprint backlog
Example sprint backlog
Definition of done
What are ceremonies?
Daily Scrum
Backlog refinement
Estimating points
Agile poker
Velocity
Sprint planning
Retrospective
Ideas for retrospectives
Ways of working
Sprint review
Scrum team
Product owner
Scrum master
Business analysts
Engineers
Stakeholders
A typical scrum team
Adding team members
Issue types
User stories
Behaviour-driven development case study
Being "good enough"
INVEST
Prototyping and user labs
Functional requirements
Non-functional requirements
Tech debt
Cancelling a sprint
What is agile release management?
Release management cycle
Advantages of agile release management
Common release schedules
Keys to success
Continuous integration
Continuous delivery
Continuous delivery tools
Agile software
Jira
Burndown chart
Trello
Mural
Building psychological safety
Wash-up meetings
Selling agile to management
Coaching good practice
How to scale Scrum
Scrum of Scrums
Splitting products
Sprint alignment
Other methodologies
Kanban
Extreme programming
Test-driven development (TDD)
Behaviour-driven development (BDD)
What You Will Learn?
- Scrum is an agile project management framework designed to reduce failure, get projects in front of the client quickly and cope with changing user requirements. If you are brand new to Scrum, this class will teach you everything you need to know..
- It’s suitable for product owners, scrum masters, business analysts, engineers, designers, testers, managers or anyone else who wants to learn the Scrum framework..
- We’ll cover each aspect of Scrum in turn:.
- Artefacts: product backlogs, sprint backlogs and definition of done documents.
- Ceremonies: Daily Scrum (stand-up), backlog refinement, sprint planning, retrospectives, ways of working meetings, wash-ups and sprint reviews.
- Estimating points, velocity and agile poker.
- Team roles including product owners, scrum masters and stakeholders.
- Team psychology including psychological safety, coaching and best practice.
- Agile requirement gathering, user stories, tech debt, prototyping and user labs.
- Agile release management, continuous integration and continuous delivery.
- Scaling scrum beyond a single team with product splitting and Scrum of Scrums.
- We will learn everything from fundamentals, but we’ll also take a look at tools and software we can use such as Jira, Trello, Travis, and other project management and continuous integration platforms. We’ll also look at related fields: Kanban, test-driven development, behaviour-driven development and more..
- We'll apply it to the real-world by looking at a fiction e-commerce store software project. As part of the class project, you will create your product backlog, write tickets and create all of the documents you need to run your Scrum team..