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Substance Painter & Maya: Low Poly Character Making

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

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  • icon12 hours 48 minutes
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  • iconOnline - Self Paced
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About Substance Painter & Maya: Low Poly Character Making

Introduction

Project Overview

Maya Setup

Retopology Basics

Retopology of the Eyes

Retopology of the Mouth

Retopology of the Ear

Retopology of the Head

Retopology of the Neck Piece

Retopology of the Shoulders

Retopology of the Chest

Retopology of the Chest Details

Retopology of the Arms

Retopology of the Fingers

Retopology of the Hands

Retopology of the Feet

Retopology of the Legs

Retopology of the Upper Legs

Fixing the Pants

Retopology of the Knees

Retopology of the Elbow Armor

Retopology of the fur

Retopology of the Shoulder Armor

Finish Retopology of the Armor

Sculpting Props

Start Retopology of the Sword

Retopology of the Sword

Finish Retopology of the Sword

Retopology of the belt

Modelling the Hair

Finish Modelling the Hair

Organizing the Objects

Unwrapping Body UVs

Unwrapping Armor UVs

Finish Unwrapping UVs

UV Layout

Substance Painter Basics

Baking the Details

Basic Layers and Masks

Leather Texturing

Metals Texturing

Cloth Texturing

Fur and Hair Texturing

Skin Texturing

Adding Details to Skin

Modelling the Eyes

Texturing the Eyes

Light Setup

Render Setup

Material Setup

Creating Skeleton for Posing

Quick Rig Setup

Adding Missing Props

Creating the Rope

Camera Effects and Render

Final Renders

Post Production

Final Words

What You Will Learn?

  • Note : This class is the sequel to "Zbrush 2021 for Absolute Beginners" class but it can also be taken separately..
  • Hi Guys, Are you looking for a class that fully explains the retopology and texturing process?.
  • Would you like to prepare your Zbrush characters and sculptures for a production?.
  • If that is the case then I welcome you to "Substance Painter & Maya: Low Poly Character Making"..
  • Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 10 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry..
  • Why you should join: At the end of this class, your will be able convert your high poly character into a game ready character..
  • In this class, you will be learning:.
  • Retopology Tools.
  • Retopology principles.
  • UVs.
  • Basic Texturing.
  • Shading.
  • Lights and Render settings.
  • Post Production.
  • I will start the class by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and UVs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders..
  • I have designed this class for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates..
  • I hope you join me in this class..