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Substance Painter & Maya: Low Poly Character Making
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12 hours 48 minutes
english
Online - Self Paced
course
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About Substance Painter & Maya: Low Poly Character Making
Introduction
Project Overview
Maya Setup
Retopology Basics
Retopology of the Eyes
Retopology of the Mouth
Retopology of the Ear
Retopology of the Head
Retopology of the Neck Piece
Retopology of the Shoulders
Retopology of the Chest
Retopology of the Chest Details
Retopology of the Arms
Retopology of the Fingers
Retopology of the Hands
Retopology of the Feet
Retopology of the Legs
Retopology of the Upper Legs
Fixing the Pants
Retopology of the Knees
Retopology of the Elbow Armor
Retopology of the fur
Retopology of the Shoulder Armor
Finish Retopology of the Armor
Sculpting Props
Start Retopology of the Sword
Retopology of the Sword
Finish Retopology of the Sword
Retopology of the belt
Modelling the Hair
Finish Modelling the Hair
Organizing the Objects
Unwrapping Body UVs
Unwrapping Armor UVs
Finish Unwrapping UVs
UV Layout
Substance Painter Basics
Baking the Details
Basic Layers and Masks
Leather Texturing
Metals Texturing
Cloth Texturing
Fur and Hair Texturing
Skin Texturing
Adding Details to Skin
Modelling the Eyes
Texturing the Eyes
Light Setup
Render Setup
Material Setup
Creating Skeleton for Posing
Quick Rig Setup
Adding Missing Props
Creating the Rope
Camera Effects and Render
Final Renders
Post Production
Final Words
What You Will Learn?
- Note : This class is the sequel to "Zbrush 2021 for Absolute Beginners" class but it can also be taken separately..
- Hi Guys, Are you looking for a class that fully explains the retopology and texturing process?.
- Would you like to prepare your Zbrush characters and sculptures for a production?.
- If that is the case then I welcome you to "Substance Painter & Maya: Low Poly Character Making"..
- Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 10 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry..
- Why you should join: At the end of this class, your will be able convert your high poly character into a game ready character..
- In this class, you will be learning:.
- Retopology Tools.
- Retopology principles.
- UVs.
- Basic Texturing.
- Shading.
- Lights and Render settings.
- Post Production.
- I will start the class by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and UVs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders..
- I have designed this class for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates..
- I hope you join me in this class..