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Texturing characters in Autodesk Maya with Arnold

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  • icon39 minutes
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  • iconOnline - Self Paced
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About Texturing characters in Autodesk Maya with Arnold

Class Introduction

Setting up Maya

Eye materials

Texturing the eyes

Skin and sub-surface scattering

Skin texture maps

UV's and hair

Shading the hair

Render & class project

What You Will Learn?

  • In this class you'll learn how to create shaders and textures for 3D characters using the Arnold render engine within Maya..
  • Texturing will allow you to make believable materials for you character's Skin, eyes and hair. For this class you will need a copy of Maya, 2017 or higher, and some experience creating textures in Photoshop. .
  • Yone will take you through his process of taking a character which used old Mental Ray materials and how to upgrade them for use in Arnold. Using the Arnold standard surface material he will show how you can quickly develop textures and create stunning renders..