When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

From Basic to Pro: Advanced Hand Rigging Techniques in 3ds Max
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

This Course Includes
skillshare
0 (0 reviews )
4 hours 48 minutes
english
Online - Self Paced
course
SkillShare
About From Basic to Pro: Advanced Hand Rigging Techniques in 3ds Max
Introduction and Course Overview
01 01 Getting Familiar With 3ds Max's Interface
01 02 Preparing the Hand for Rigging
02 01 Creating the Primary bones for the Hand
02 02 Fixing the Bones placement for More Realistic Articulation
02 03 Adding Secondary Bones That Will Hold Volume
02 04 Linking, Renaming and Freezing the Hand Bones
03 01 Start Working on the Knuckle System
03 02 Creating the Expose Nodes that Will Drive the Knuckle System
03 03 Adding Expose Nodes For the Remaining Fingers
03 04 Finishing the Knuckle System
04 01 Start Working on the Twist System
04 02 Finishing The Twist System
05 01 Creating the Global Control
05 02 Controlling the Forearm And the Wrist
06 01 Skinning the Hand
07 01 Start Working on the IKFK System
07 02 Adding IKFK Chains For the Remaining Fingers
07 03 Finishing our IKFK System
07 04 Creating IK Controls
07 05 Creating FK Controls
07 06 Completing our FK Controls
08 01 Optimizing the Rig
09 01 Hints About Skinning
Assignment
Conclusion
What You Will Learn?
- Interested in the world of 3D Animation, Character Rigging and 3D Rigging but don't know how and where to start? Then this course is for you..
- Want to take your rigs beyond the basics and create something that you'll be very proud of? I have good news for you..
- My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world..
- With every lesson, you will develop new skills and improve your understanding about 3D Rigging and the various tools and techniques you can use to create advanced and flexible hand rigs that work more efficiently and that respond to the needs of every 3D shot you intend to animate..
- This course is full of fun and excitement while at the same time delivering high quality content that's applicable to every other 3D software besides Autodesk 3ds Max. It's structured as follows:.
- Chapter 01: Getting Started.
- Chapter 02: Creating Bone Objects.
- Chapter 03: Building a Knuckle System.
- Chapter 04: Building a Twist System For the Forearm.
- Chapter 05: Creating Animation Controls.
- Chapter 06: Skinning the Hand.
- Chapter 07: Building an IKFK System For the Hand.
- Chapter 08: Finalizing the Rig.
- Assignment.
- Conclusion.
- Bonus Chapter: More About Skinning.
- Furthermore, the course comes with an assignment at the end, so not only will you build an advanced hand rig, but you will also get your hands-on practice what you have acquired in this course to start rigging your own 3D hand models..
- And as a gift from me to you, I will include a bonus chapter that talks about skinning and how to efficiently skin your hand model for the best results, and to make sure your rig has all what you need to get the performance you're looking after..
- So, What are you waiting for? I can't wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own rigs TODAY..