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From Basic to Pro: Advanced Hand Rigging Techniques in 3ds Max

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  • icon4 hours 48 minutes
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  • iconOnline - Self Paced
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About From Basic to Pro: Advanced Hand Rigging Techniques in 3ds Max

Introduction and Course Overview

01 01 Getting Familiar With 3ds Max's Interface

01 02 Preparing the Hand for Rigging

02 01 Creating the Primary bones for the Hand

02 02 Fixing the Bones placement for More Realistic Articulation

02 03 Adding Secondary Bones That Will Hold Volume

02 04 Linking, Renaming and Freezing the Hand Bones

03 01 Start Working on the Knuckle System

03 02 Creating the Expose Nodes that Will Drive the Knuckle System

03 03 Adding Expose Nodes For the Remaining Fingers

03 04 Finishing the Knuckle System

04 01 Start Working on the Twist System

04 02 Finishing The Twist System

05 01 Creating the Global Control

05 02 Controlling the Forearm And the Wrist

06 01 Skinning the Hand

07 01 Start Working on the IKFK System

07 02 Adding IKFK Chains For the Remaining Fingers

07 03 Finishing our IKFK System

07 04 Creating IK Controls

07 05 Creating FK Controls

07 06 Completing our FK Controls

08 01 Optimizing the Rig

09 01 Hints About Skinning

Assignment

Conclusion

What You Will Learn?

  • Interested in the world of 3D Animation, Character Rigging and 3D Rigging but don't know how and where to start? Then this course is for you..
  • Want to take your rigs beyond the basics and create something that you'll be very proud of? I have good news for you..
  • My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world..
  • With every lesson, you will develop new skills and improve your understanding about 3D Rigging and the various tools and techniques you can use to create advanced and flexible hand rigs that work more efficiently and that respond to the needs of every 3D shot you intend to animate..
  • This course is full of fun and excitement while at the same time delivering high quality content that's applicable to every other 3D software besides Autodesk 3ds Max. It's structured as follows:.
  • Chapter 01: Getting Started.
  • Chapter 02: Creating Bone Objects.
  • Chapter 03: Building a Knuckle System.
  • Chapter 04: Building a Twist System For the Forearm.
  • Chapter 05: Creating Animation Controls.
  • Chapter 06: Skinning the Hand.
  • Chapter 07: Building an IKFK System For the Hand.
  • Chapter 08: Finalizing the Rig.
  • Assignment.
  • Conclusion.
  • Bonus Chapter: More About Skinning.
  • Furthermore, the course comes with an assignment at the end, so not only will you build an advanced hand rig, but you will also get your hands-on practice what you have acquired in this course to start rigging your own 3D hand models..
  • And as a gift from me to you, I will include a bonus chapter that talks about skinning and how to efficiently skin your hand model for the best results, and to make sure your rig  has all what you need to get the performance you're looking after..
  • So, What are you waiting for? I can't wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own rigs TODAY..