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Maya 3d Game Character Design & Animation

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

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Free

This Course Includes

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  • icon13 hours 26 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Maya 3d Game Character Design & Animation

Intro

Project Steve Intro

Installing Maya

Maya User Interface

Maya User Interface pt 2 Viewports

Component Mode

Project Structure

Importing Image Planes

Modeling Minecraft Steve

Parenting Minecraft Steve Together

Freezing Scale to Fix Rotation Problems

Applying Material and Attaching Texture

UV Editor Pt1

Texturing the Head Challenge 1

XYZ Explained

Texturing the Torso

Texturing the Arms

Texturing the Legs

Setting Keys

Modifying Keys

Walking and Jumping Animation

Adding Background

Playblast

Exporting for Unity

Minecraft Abomination Challenge

Project Steve Outro

Pacman Unit Intro

Modeling Pacman pt1

Modeling Pacman pt2 Bridging Polygons

Modeling Pacmans Eyes

Adding Materials

Rotation Limitations

Set Driven Keys

Importing Audio

Setting Linear Keys

Animating Pacmans Mouth

Animating Visibility

Importing an Enemy Model

Extending Pacmans Animation

Animating Pacman Eating Steve Challege

Animating the Camera

Rendering a Sequence and adding Motion Blur

AvidMux

Fully Animated Pacman Assignment

Pacman Abomination

Among Us Unit Intro

Project Structure Review

Extrusion Spaceship

Image Plane and Modeling Crewmate

Modeling Crewmate Pt 2

Applying Materials

Applying HDRI Images

Layer Panel

Creating Joints

Weight Painting Pt1

Mirroring Skin Weights

Setting up the Scene Imposter Kills Crewmate

Modeling the Imposter pt1

Modifying the Imposters Mouth

Adding Teeth

Modeling Tongue

Set Driven Keys for Attack

Constraining Imposter to Crewmate

Getting Ready to Animate

Animating Crewmate

Animating Imposter

Finalizing Animations

Animating the Death of a Crewmate

Cracking the Windshield

Animating Camera with Aim

Rendering Depth of Field

Motion Blur

Extending Frames and Rendering Sequence

Avidmux Imposter Attack

Editing Audio in Camtasia

Getting Ready to Create the Abomination

Modeling Abominable Legs

Rigging Abomination

Skinning Weights and Animating Abomination

Rendering Abomination

AVidmux Abomination

Kirby Unit Intro

Sculpting Kirby

Shading Kirby

Modeling Eye and Mouth Regions

Applying Texture to Surface Shader

Alpha Channels

Adding Mouth Textures

Rendering Lighting Shadows

Rigging Kirby

Painting Skin Weights

Setting Image Sequences on Textures

Setting Driven Keys on Textures

Storyboards and Animatics

Final Animatic

Setting Up Environment

Texturing Terrain

Roughing in Key Poses

Further Refining Animation

Fixing Skin Weights

Camera Sequencer Pt 1

Sequencing Shots in Camera Sequencer

Animating Cameras pt 1

Animating Cameras pt 2

Animating Cameras pt 3

Rigid Body Dynamics

Splitting Camera Sequencer Clips

Adding Flames to Kirby

Final Animation Tweaks

Lights Rendering Blur

Batch Rendering

Appending Image Sequences in Avidmux

Manually rendering sections

Revewing our Animation and Render

Adding Light to Illuminate Bad Guy

Changing Fire Direction and Final Tweaks

Kirby Animation Final

Kirby Abomination Pt1

Kirby Abomination Pt2 Painting Hair Color

Kirby Abomination Pt3 Walk Cycle

Kirby Abomination Pt4 Fixing the Offset

Kirby Abomination Pt5 Rendering

Kirby Abomination Final

Intro to 12 Principles of Animation

Principle 1 Squash and Stretch pt 1

Squash and Stretch Kirby

Kirby Anticiaption

Staging

Straight ahead action and pose to pose

Follow Through and Overlapping Action

Ease in Ease Out

Arcs

Editable Motion Paths

Secondary Action

Timing

Exaggeration

Solid Drawing

Appeal

What You Will Learn?

  • In this course you will we will be re-creating several iconic video game characters in Maya, learning the basics of polygonal modeling, texturing, rigging, and animation. In addition, you will be taking the knowledge you learn to create your own original characters. The final assignment of the entire course will be to design your own original iconic 3d character..
  • We will go beyond the technical skills of Maya to explore the far more important skills of Digital Storytelling. Great animation is only possible when there is a great story to tell. You will discover how to create a storyboard and animatic for your animations, then to use them like a blueprint to create far better animations..
  • After this course you will be empowered to navigate Maya like a boss. You will learn the tricks and techniques to become an animator and game character designer master. You'll be so confident with Maya that you will be able to design any character you want. As a bonus, we will be discussing the 12 principles of animation, discovered by the animation pioneers at Disney, and learning to incorporate them into our animations. We will be starting with the basics and moving on to expert level. Anyone with only moderate computer experience will be able to start at the beginning. This course is designed with the high schooler in mind. Ages 14+..