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Maya 3d Game Character Design & Animation
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

This Course Includes
skillshare
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13 hours 26 minutes
english
Online - Self Paced
course
SkillShare
About Maya 3d Game Character Design & Animation
Intro
Project Steve Intro
Installing Maya
Maya User Interface
Maya User Interface pt 2 Viewports
Component Mode
Project Structure
Importing Image Planes
Modeling Minecraft Steve
Parenting Minecraft Steve Together
Freezing Scale to Fix Rotation Problems
Applying Material and Attaching Texture
UV Editor Pt1
Texturing the Head Challenge 1
XYZ Explained
Texturing the Torso
Texturing the Arms
Texturing the Legs
Setting Keys
Modifying Keys
Walking and Jumping Animation
Adding Background
Playblast
Exporting for Unity
Minecraft Abomination Challenge
Project Steve Outro
Pacman Unit Intro
Modeling Pacman pt1
Modeling Pacman pt2 Bridging Polygons
Modeling Pacmans Eyes
Adding Materials
Rotation Limitations
Set Driven Keys
Importing Audio
Setting Linear Keys
Animating Pacmans Mouth
Animating Visibility
Importing an Enemy Model
Extending Pacmans Animation
Animating Pacman Eating Steve Challege
Animating the Camera
Rendering a Sequence and adding Motion Blur
AvidMux
Fully Animated Pacman Assignment
Pacman Abomination
Among Us Unit Intro
Project Structure Review
Extrusion Spaceship
Image Plane and Modeling Crewmate
Modeling Crewmate Pt 2
Applying Materials
Applying HDRI Images
Layer Panel
Creating Joints
Weight Painting Pt1
Mirroring Skin Weights
Setting up the Scene Imposter Kills Crewmate
Modeling the Imposter pt1
Modifying the Imposters Mouth
Adding Teeth
Modeling Tongue
Set Driven Keys for Attack
Constraining Imposter to Crewmate
Getting Ready to Animate
Animating Crewmate
Animating Imposter
Finalizing Animations
Animating the Death of a Crewmate
Cracking the Windshield
Animating Camera with Aim
Rendering Depth of Field
Motion Blur
Extending Frames and Rendering Sequence
Avidmux Imposter Attack
Editing Audio in Camtasia
Getting Ready to Create the Abomination
Modeling Abominable Legs
Rigging Abomination
Skinning Weights and Animating Abomination
Rendering Abomination
AVidmux Abomination
Kirby Unit Intro
Sculpting Kirby
Shading Kirby
Modeling Eye and Mouth Regions
Applying Texture to Surface Shader
Alpha Channels
Adding Mouth Textures
Rendering Lighting Shadows
Rigging Kirby
Painting Skin Weights
Setting Image Sequences on Textures
Setting Driven Keys on Textures
Storyboards and Animatics
Final Animatic
Setting Up Environment
Texturing Terrain
Roughing in Key Poses
Further Refining Animation
Fixing Skin Weights
Camera Sequencer Pt 1
Sequencing Shots in Camera Sequencer
Animating Cameras pt 1
Animating Cameras pt 2
Animating Cameras pt 3
Rigid Body Dynamics
Splitting Camera Sequencer Clips
Adding Flames to Kirby
Final Animation Tweaks
Lights Rendering Blur
Batch Rendering
Appending Image Sequences in Avidmux
Manually rendering sections
Revewing our Animation and Render
Adding Light to Illuminate Bad Guy
Changing Fire Direction and Final Tweaks
Kirby Animation Final
Kirby Abomination Pt1
Kirby Abomination Pt2 Painting Hair Color
Kirby Abomination Pt3 Walk Cycle
Kirby Abomination Pt4 Fixing the Offset
Kirby Abomination Pt5 Rendering
Kirby Abomination Final
Intro to 12 Principles of Animation
Principle 1 Squash and Stretch pt 1
Squash and Stretch Kirby
Kirby Anticiaption
Staging
Straight ahead action and pose to pose
Follow Through and Overlapping Action
Ease in Ease Out
Arcs
Editable Motion Paths
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
What You Will Learn?
- In this course you will we will be re-creating several iconic video game characters in Maya, learning the basics of polygonal modeling, texturing, rigging, and animation. In addition, you will be taking the knowledge you learn to create your own original characters. The final assignment of the entire course will be to design your own original iconic 3d character..
- We will go beyond the technical skills of Maya to explore the far more important skills of Digital Storytelling. Great animation is only possible when there is a great story to tell. You will discover how to create a storyboard and animatic for your animations, then to use them like a blueprint to create far better animations..
- After this course you will be empowered to navigate Maya like a boss. You will learn the tricks and techniques to become an animator and game character designer master. You'll be so confident with Maya that you will be able to design any character you want. As a bonus, we will be discussing the 12 principles of animation, discovered by the animation pioneers at Disney, and learning to incorporate them into our animations. We will be starting with the basics and moving on to expert level. Anyone with only moderate computer experience will be able to start at the beginning. This course is designed with the high schooler in mind. Ages 14+..